Valve is putting accessibility right at the heart of controlling VR with the launch of a new feature today named SteamVR Input. In supporting a wide range of headsets from its own SteamVR devices like ...
With SteamVR Input, Valve is doing to VR controllers what it once did to traditional controllers on Steam. In a new SteamVR update, Valve made a big addition called SteamVR Input. In short, the new ...
With the latest beta version of SteamVR Valve is now testing a new setup for controllers that makes things more customizable no matter what controllers you're using, what the game was designed for, or ...
Valve is making virtual reality friendlier for gamers with accessibility issues, as well as those who are just very particular about controller configurations. Today, the company announced the first ...
Valve has released a new system for customising control methods in virtual reality, allowing SteamVR users to personalise the way controllers work to suit their needs. In a blog post published last ...
has this week unveiled a new Skeletal Input technology designed to provide more lifelike hand movements and control within virtual reality experiences and SteamVR applications. The new technology has ...
Etee, the finger-tracking VR controller with SteamVR Tracking, has nearly reached its Kickstarter goal with plenty of time to spare. Though the controller is designed to be free of buttons, sticks, ...
An update to SteamVR has brought a slew of interface changes which aim to improve ease-of-use and address the software’s dense array of settings. Update (December 17th, 2019): Valve today pushed the ...