Microsoft wants to make it easier for developers to support new DirectX graphical features as they release. To that end, the company revealed the DirectX 12 Agility SDK today. This toolkit enables ...
Microsoft announced the DirectX 12 Ultimate API last year which would enable games to use several modern DirectX 12 graphics features like DirectX Raytracing (DXR), Variable Rate Shading (VRS), Mesh ...
Microsoft just made it easier for developers to get DX12 features and technologies into their games, for gamers to enjoy, much easier than ever before with the introduction of DirectX 12 Agility.
The DirectX 12 Agility SDK will circumvent Windows updates for a swifter rollout of features such as Variable Rate Shading. When you purchase through links on our site, we may earn an affiliate ...
Microsoft has released Agility SDK 1.616, which includes support for Opacity Micromaps (OMM), a new feature in DirectX Raytracing that boosts performance. Back in March at the Game Developers ...
Why it matters: On Thursday, Microsoft's Agility SDK development team announced the preview release of Agility SDK version 1.7.10.0. The new version brings developers two new features, GPU upload ...
In the late summer of 2014, Microsoft announced that Windows 10 would be rolled out to PC users around the world in the following year. At the same time, it also revealed that the new operating system ...
This week Microsoft has published more details on the new DirectX features more about DirectX 12 including DirectX Raytracing tier 1.1, Mesh Shader, and Sampler Feedback. All these features are ...